I was lucky enough to be part of the character creation pipeline for Witch Arcana. After some time, the team landed on this character style for in-game use. Something in between a chibi version and semi-realistic proportions. It was later used by outsourcers as a base character to hit both visual targets as well as character proportions. I created all aspects of this model including highpoly/lowpoly, bakes, textures and rigging.